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POST 10: CREATING CAMP REDBLOOD PART IV – THE STAFF

15/01/21 at 1.43am   /   by captainredblood   /   0 Comment

CREATING CAMP REDBLOOD PART IV – THE STAFF

Staff Samson tree

 

Wacky counselors are a staple of summer camp stories, and Camp Redblood’s staff is no exception. When I started writing this thing I knew I had my work cut out for me in this area. Pop culture is littered with memorable staffs, from the professors of Hogwarts to the paper-pushers at Dunder Mifflin. The insane counselors of Wet Hot American Summer’s Camp Firewood cast the biggest shadow in the summer camp subgenre, and to a lesser extent, the crew from Meatballs.

 

Staff Spud

 

The rule I set for Camp Redblood’s employees was that they had to be equal parts funny, badass, and strange. There’s a few pricks thrown in there too; Redblood’s rival, Camp Eagle, couldn’t get all the jerks. Redblood’s camp structure offered a lot of room for variation. The basic camp counselors who dutifully drag their campers from activity to activity are only the tip of the iceberg. Aside from the normal specialist positions like Nature and Ropes instructors, Redblood keeps a full time loremaster on staff, a demolition/sabotage expert, paranormal affairs consultant, gossip coordinator, and more.

 

Staff Cheevers

 

Maintaining a certain tone can be a tightrope act, especially when it comes to creating larger than life characters. On one hand you don’t want the usual bland teenagers that populate summer camp horror, but go too big with the characters and you suddenly find yourself in a cartoon or a Wes Anderson movie. Camp Redblood exists in a reality just slightly removed from our own, so I think it’s important to set tonal boundaries here and there. With that in mind, I tried to draw from real people as much as possible rather than make up the characters entirely.

 

Staff Samson

 

Staff Murdoch

At any job I’ve ever worked at there’s always been at least one coworker who has an interesting background, is a flat-out badass, or is just exceedingly strange. For example, I once had a security supervisor who claimed he’d done some training for Muhammad Ali in the 1970s. I thought the guy was full of shit until he produced an old Sports Illustrated with an article about him and a photo with him and the champ. A member of the Wompanoag Tribe, this gentleman also regaled me with stories of the haunted Hockomock Swamp in southeastern Massachusetts. One such tale found him camping in those eerie wetlands when all of a sudden he had an overwhelming premonition that he needed to get out of there. As it turned out, the premonition wasn’t warning him of danger within the woods, but of the attempted theft of his car that he discovered upon reaching the parking lot. This lead to one of the single greatest pieces of advice that’s ever been given to me: “Never go into a haunted place like that without some type of spiritual protection. That, or a good side-arm.” These were the type of characters I thought belonged at Camp Redblood.

 

Staff Major Ecks
Anyone who has worked as a camp counselor knows that counselors in training, otherwise known as CITs, are among the most useless lifeforms on the planet, so I thought it would be funny if they all had derogatory nicknames. I find little details like that make the writing process more enjoyable, if a bit time consuming.

 

Staff CITs

Camp Redblood’s staff goes through many iterations between its opening in 1946 and the present day. One of the things I’m most looking forward to in writing future Redblood stories is creating new and unusual counselors for all of the different eras of camp.

Leigh I

Leigh 3

Joe

Leigh 2

Staff Chooch

Staff Constellation

Staff Kelsey

Staff Chef

Staff Murph

POST 9: CREATING CAMP REDBLOOD PART III – FUN WITH LOGOS

15/01/08 at 4.14pm   /   by captainredblood   /   0 Comment

Happy new year campers!

One way or another, 2015 is it, the year this sumbitch gets finished and published. Hopefully I’ll be posting more frequently with  updates and news regarding the editing and publication process of Camp Redblood and the Essential Revenge. In the meantime, here’s the latest installment of “Creating Camp Redblood”.

 

CREATING CAMP REDBLOOD PART III: FUN WITH LOGOS

When I set out to create my fictional summer camp, I knew it had to have a proper badass logo. The more I wrote, however, the more I realized just how many different logos would be required and what an important part of world-building they are. Just look at all the sigils and banners in George R.R. Matin’s A Song of Ice and Fire series. I’m not sure how Martin and other writers go about creating stuff like this—do they design the logos themselves and then describe them in prose or do they work off a simple, less defined, but very basic and easy-to-describe idea? It varies, I’m sure, and I’ll bet some writers turn to others to help them conceive visual aspects of their stories, but I knew from the beginning I wanted to attempt all the logos and graphics myself.

I mentioned in a previous post my fascination with iconography. The interesting thing about iconography is that it comes in so many different forms. It can be a quote (“It was the best of times, it was the worst of times…”), a photograph (sailor kisses nurse), a costume (when you think of Uma Thurman, is she wearing a yellow warm up suit with black piping?), or an album cover (pretty much any Beatles record). Often iconography is very simple, as with logos. Therein lies the challenge.

In creating Redblood’s logos, I first sought inspiration from the great Saul Bass. Google “Saul Bass logos” to get an idea how much of an influence this guy’s had on what you see every day. His second AT&T logo, created over thirty years ago, is still in use. Bass had a wonderful way of distilling a company or and idea down to its most simple form. I made many attempts to emulate that.

 

Redblood Logo Designs

 

At some point I decided Redblood’s main logo had to contain two things: 1.) it had to be simple, and 2.) it had to have a skull. This was just the right amount of preconceived notion to have, but it still took me several years to arrive at a good working logo because I proceeded to attach several more preconceived notions to the process.

 

Redblood Logo Old 3

Redblood Logo Old

 

As you can see, I really thought I had it with the above logo. The idea came to me after I created rival Camp Eagle’s logo, featuring a child riding on the wings of the camp’s eponymous bird.

 

Camp Eagle Logo

 

If Eagle’s logo evoked spoiled kids coasting through life, riding on the accomplishments of their elders, surely Redblood’s ought to convey someone who pulled themselves up by the bootstraps, who fought their way, both out of danger and through life. That’s how I arrived at the image of a camper pushing his way out of a death’s head. The reasoning behind the design was sound, but the logo had a fatal flaw: you had to stare at it for a few seconds to understand exactly what it was. Many people tried to explain their confusion to me, but for the longest time I would have none of it. It was too thematically cohesive to throw out, damn it!

Eventually I came back to my senses and returned to the drawing board. This time I set aside my nitwistic notions of symmetry and tried to shoot for Bass’ simplicity. Camping and skull, that’s what the Redblood logo had to be. Camping and skull, camping and skull. It took a few more tries, but before long I was onto something. I almost kicked myself when the idea dawned on me, it was so obvious.

 

 

Redblood Logo old 4

Redblood Logo old 5

 

From there it was a simple* matter of creating the final logo in Microsoft Paint (because what was I going to use, Photoshop or something? Please.). I will delve into that process in a later post, but the result is the logo you see at the top of this page. I’m happy with the final design and wear it on my baseball cap every day. It’s been mistaken for a real camp (usually military) and more than one person on the train has expressed their admiration for it, so that’s a good sign.

When I’m trying to solve a narrative problem in my book or designing things for it, I tend to have a conversation with myself on the page in the form of notes. These often seem like the ramblings of a mental patient, but they’ve come in handy. One of my rejected designs for Camp Redblood was later repurposed as the insignia for the Heavy Hittahs, a fictional small-town gang in my book’s world.

 

Heavy Hittahs

 

 

 

I really wanted to name them after West Roxbury’s own absurd gang, the Fruits and Vegetables (hailing from the hard-hitting aisles of Roche Bros.), but I thought readers would find such a pathetic excuse for a gang too lame to believe. Plus, I wasn’t going to break my ass trying to create a gang insignia out of fruits and vegetables.

Another great inspiration for logos and brand names is Pixar Studios. Their movie logos are usually perfect, with Monster’s Inc, Cars, and The Incredibles being the standouts, but the logo designs within the worlds of their stories (Pizza Planet, the Buy N’ Large Corporation) are often just as amazing. Part of my story takes place in the town near camp (It’s always fun to get away from camp, even if it’s just for an hour), which meant I’d have to think up some business names and signs. The first, pictured below, is a work in progress, but I tried to keep the Pixar designs in mind as I created it.

 

Sundae Best

 

At the end of the day all of this stuff is secondary to the story and characters, but with world-building such a major part of popular fiction these days, it doesn’t hurt to devote some time to it. It’s definitely given me a better sense of the world of Camp Redblood, and it’s just plain fun to do besides.

*Not simple at all.

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